Tuesday, September 17, 2013

PHP 5 Installation

What Do I Need?

To start using PHP, you can:
  • Find a web host with PHP and MySQL support
  • Install a web server on your own PC, and then install PHP and MySQL

Use a Web Host With PHP Support

If your server has activated support for PHP you do not need to do anything.
Just create some .php files, place them in your web directory, and the server will automatically parse them for you.
You do not need to compile anything or install any extra tools.
Because PHP is free, most web hosts offer PHP support.

Set Up PHP on Your Own PC

However, if your server does not support PHP, you must:
  • install a web server
  • install PHP
  • install a database, such as MySQL

The official PHP website (PHP.net) has installation instructions for PHP: http://php.net/manual/en/install.php

PHP 5 Introduction

What You Should Already Know

Before you continue you should have a basic understanding of the following:
  • HTML
  • CSS
  • JavaScript

If you want to study these subjects first, find the tutorials

What is PHP?

  • PHP is an acronym for "PHP Hypertext Preprocessor"
  • PHP is a widely-used, open source scripting language
  • PHP scripts are executed on the server
  • PHP costs nothing, it is free to download and use
  • What is a PHP File?

    • PHP files can contain text, HTML, CSS, JavaScript, and PHP code
    • PHP code are executed on the server, and the result is returned to the browser as plain HTML
    • PHP files have extension ".php"
    • What Can PHP Do?

      • PHP can generate dynamic page content
      • PHP can create, open, read, write, and close files on the server
      • PHP can collect form data
      • PHP can send and receive cookies
      • PHP can add, delete, modify data in your database
      • PHP can restrict users to access some pages on your website
      • PHP can encrypt data
      With PHP you are not limited to output HTML. You can output images, PDF files, and even Flash movies. You can also output any text, such as XHTML and XML.

      Why PHP?

      • PHP runs on various platforms (Windows, Linux, Unix, Mac OS X, etc.)
      • PHP is compatible with almost all servers used today (Apache, IIS, etc.)
      • PHP supports a wide range of databases
      • PHP is free. Download it from the official PHP resource: www.php.net
      • PHP is easy to learn and runs efficiently on the server side

Saturday, May 11, 2013

JavaScript Image Maps An image-map is an image with clickable regions. HTML Image Maps


From our HTML tutorial we have learned that an image-map is an image with clickable regions. Normally, each region has an associated hyperlink. Clicking on one of the regions takes you to the associated link. Look at our simple HTML image-map.

Adding some JavaScript

We can add events (that can call a JavaScript) to the <area> tags inside the image map. The <area> tag supports the onClick, onDblClick, onMouseDown, onMouseUp, onMouseOver, onMouseMove, onMouseOut, onKeyPress, onKeyDown, onKeyUp, onFocus, and onBlur events.
Here's the HTML image-map example, with some JavaScript added:

Example

<html>
<head>
<script type="text/javascript">
function writeText(txt)
{
document.getElementById("desc").innerHTML=txt;
}
</script>
</head>

<body>
<img src="planets.gif" width="145" height="126"
alt="Planets" usemap="#planetmap" />

<map name="planetmap">
<area shape ="rect" coords ="0,0,82,126"
onMouseOver="writeText('The Sun and the gas giant planets like Jupiter
are by far the largest objects in our Solar System.')"
href ="sun.htm" target ="_blank" alt="Sun" />

<area shape ="circle" coords ="90,58,3"
onMouseOver="writeText('The planet Mercury is very difficult to study
from the Earth because it is always so close to the Sun.')"
href ="mercur.htm" target ="_blank" alt="Mercury" />

<area shape ="circle" coords ="124,58,8"
onMouseOver="writeText('Until the 1960s, Venus was often considered a
twin sister to the Earth because Venus is the nearest planet to us, and
because the two planets seem to share many characteristics.')"
href ="venus.htm" target ="_blank" alt="Venus" />
</map>

<p id="desc"></p>

</body>
</html>

Try it yourself



JavaScript Timing Events

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JavaScript can be executed in time-intervals.
This is called timing events.

JavaScript Timing Events

With JavaScript, it is possible to execute some code after a specified time-interval. This is called timing events.
It's very easy to time events in JavaScript. The two key methods that are used are:
  • setTimeout() - executes a code some time in the future
  • clearTimeout() - cancels the setTimeout()
Note: The setTimeout() and clearTimeout() are both methods of the HTML DOM Window object.

The setTimeout() Method

Syntax

var t=setTimeout("javascript statement",milliseconds);
The setTimeout() method returns a value - In the statement above, the value is stored in a variable called t. If you want to cancel this setTimeout(), you can refer to it using the variable name.
The first parameter of setTimeout() is a string that contains a JavaScript statement. This statement could be a statement like "alert('5 seconds!')" or a call to a function, like "alertMsg()".
The second parameter indicates how many milliseconds from now you want to execute the first parameter.
Note: There are 1000 milliseconds in one second.

Example

When the button is clicked in the example below, an alert box will be displayed after 5 seconds.

Example

<html>
<head>
<script type="text/javascript">
function timedMsg()
{
var t=setTimeout("alert('5 seconds!')",5000);
}
</script>
</head>

<body>
<form>
<input type="button" value="Display timed alertbox!"
onClick="timedMsg()" />
</form>
</body>
</html>

Try it yourself

Example - Infinite Loop

To get a timer to work in an infinite loop, we must write a function that calls itself.
In the example below, when a button is clicked, the input field will start to count (for ever), starting at 0.
Notice that we also have a function that checks if the timer is already running, to avoid creating additional timers, if the button is pressed more than once:

Example

<html>
<head>
<script type="text/javascript">
var c=0;
var t;
var timer_is_on=0;

function timedCount()
{
document.getElementById('txt').value=c;
c=c+1;
t=setTimeout("timedCount()",1000);
}

function doTimer()
{
if (!timer_is_on)
  {
  timer_is_on=1;
  timedCount();
  }
}
</script>
</head>

<body>
<form>
<input type="button" value="Start count!" onClick="doTimer()">
<input type="text" id="txt" />
</form>
</body>
</html>

Try it yourself


The clearTimeout() Method

Syntax

clearTimeout(setTimeout_variable)

Example

The example below is the same as the "Infinite Loop" example above. The only difference is that we have now added a "Stop Count!" button that stops the timer:

Example

<html>
<head>
<script type="text/javascript">
var c=0;
var t;
var timer_is_on=0;

function timedCount()
{
document.getElementById('txt').value=c;
c=c+1;
t=setTimeout("timedCount()",1000);
}

function doTimer()
{
if (!timer_is_on)
  {
  timer_is_on=1;
  timedCount();
  }
}

function stopCount()
{
clearTimeout(t);
timer_is_on=0;
}
</script>
</head>

<body>
<form>
<input type="button" value="Start count!" onClick="doTimer()">
<input type="text" id="txt">
<input type="button" value="Stop count!" onClick="stopCount()">
</form>
</body>
</html>

JavaScript Timing Events

previousnext

1
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12

JavaScript can be executed in time-intervals.
This is called timing events.

JavaScript Timing Events

With JavaScript, it is possible to execute some code after a specified time-interval. This is called timing events.
It's very easy to time events in JavaScript. The two key methods that are used are:
  • setTimeout() - executes a code some time in the future
  • clearTimeout() - cancels the setTimeout()
Note: The setTimeout() and clearTimeout() are both methods of the HTML DOM Window object.

The setTimeout() Method

Syntax

var t=setTimeout("javascript statement",milliseconds);
The setTimeout() method returns a value - In the statement above, the value is stored in a variable called t. If you want to cancel this setTimeout(), you can refer to it using the variable name.
The first parameter of setTimeout() is a string that contains a JavaScript statement. This statement could be a statement like "alert('5 seconds!')" or a call to a function, like "alertMsg()".
The second parameter indicates how many milliseconds from now you want to execute the first parameter.
Note: There are 1000 milliseconds in one second.

Example

When the button is clicked in the example below, an alert box will be displayed after 5 seconds.

Example

<html>
<head>
<script type="text/javascript">
function timedMsg()
{
var t=setTimeout("alert('5 seconds!')",5000);
}
</script>
</head>

<body>
<form>
<input type="button" value="Display timed alertbox!"
onClick="timedMsg()" />
</form>
</body>
</html>

Try it yourself

Example - Infinite Loop

To get a timer to work in an infinite loop, we must write a function that calls itself.
In the example below, when a button is clicked, the input field will start to count (for ever), starting at 0.
Notice that we also have a function that checks if the timer is already running, to avoid creating additional timers, if the button is pressed more than once:

Example

<html>
<head>
<script type="text/javascript">
var c=0;
var t;
var timer_is_on=0;

function timedCount()
{
document.getElementById('txt').value=c;
c=c+1;
t=setTimeout("timedCount()",1000);
}

function doTimer()
{
if (!timer_is_on)
  {
  timer_is_on=1;
  timedCount();
  }
}
</script>
</head>

<body>
<form>
<input type="button" value="Start count!" onClick="doTimer()">
<input type="text" id="txt" />
</form>
</body>
</html>

Try it yourself


The clearTimeout() Method

Syntax

clearTimeout(setTimeout_variable)

Example

The example below is the same as the "Infinite Loop" example above. The only difference is that we have now added a "Stop Count!" button that stops the timer:

Example

<html>
<head>
<script type="text/javascript">
var c=0;
var t;
var timer_is_on=0;

function timedCount()
{
document.getElementById('txt').value=c;
c=c+1;
t=setTimeout("timedCount()",1000);
}

function doTimer()
{
if (!timer_is_on)
  {
  timer_is_on=1;
  timedCount();
  }
}

function stopCount()
{
clearTimeout(t);
timer_is_on=0;
}
</script>
</head>

<body>
<form>
<input type="button" value="Start count!" onClick="doTimer()">
<input type="text" id="txt">
<input type="button" value="Stop count!" onClick="stopCount()">
</form>
</body>
</html>

JavaScript Timing Events

previousnext

1
2
3
4
5
6
7
8
9
10
11
12

JavaScript can be executed in time-intervals.
This is called timing events.

JavaScript Timing Events

With JavaScript, it is possible to execute some code after a specified time-interval. This is called timing events.
It's very easy to time events in JavaScript. The two key methods that are used are:
  • setTimeout() - executes a code some time in the future
  • clearTimeout() - cancels the setTimeout()
Note: The setTimeout() and clearTimeout() are both methods of the HTML DOM Window object.

The setTimeout() Method

Syntax

var t=setTimeout("javascript statement",milliseconds);
The setTimeout() method returns a value - In the statement above, the value is stored in a variable called t. If you want to cancel this setTimeout(), you can refer to it using the variable name.
The first parameter of setTimeout() is a string that contains a JavaScript statement. This statement could be a statement like "alert('5 seconds!')" or a call to a function, like "alertMsg()".
The second parameter indicates how many milliseconds from now you want to execute the first parameter.
Note: There are 1000 milliseconds in one second.

Example

When the button is clicked in the example below, an alert box will be displayed after 5 seconds.

Example

<html>
<head>
<script type="text/javascript">
function timedMsg()
{
var t=setTimeout("alert('5 seconds!')",5000);
}
</script>
</head>

<body>
<form>
<input type="button" value="Display timed alertbox!"
onClick="timedMsg()" />
</form>
</body>
</html>

Try it yourself

Example - Infinite Loop

To get a timer to work in an infinite loop, we must write a function that calls itself.
In the example below, when a button is clicked, the input field will start to count (for ever), starting at 0.
Notice that we also have a function that checks if the timer is already running, to avoid creating additional timers, if the button is pressed more than once:

Example

<html>
<head>
<script type="text/javascript">
var c=0;
var t;
var timer_is_on=0;

function timedCount()
{
document.getElementById('txt').value=c;
c=c+1;
t=setTimeout("timedCount()",1000);
}

function doTimer()
{
if (!timer_is_on)
  {
  timer_is_on=1;
  timedCount();
  }
}
</script>
</head>

<body>
<form>
<input type="button" value="Start count!" onClick="doTimer()">
<input type="text" id="txt" />
</form>
</body>
</html>

Try it yourself


The clearTimeout() Method

Syntax

clearTimeout(setTimeout_variable)

Example

The example below is the same as the "Infinite Loop" example above. The only difference is that we have now added a "Stop Count!" button that stops the timer:

Example

<html>
<head>
<script type="text/javascript">
var c=0;
var t;
var timer_is_on=0;

function timedCount()
{
document.getElementById('txt').value=c;
c=c+1;
t=setTimeout("timedCount()",1000);
}

function doTimer()
{
if (!timer_is_on)
  {
  timer_is_on=1;
  timedCount();
  }
}

function stopCount()
{
clearTimeout(t);
timer_is_on=0;
}
</script>
</head>

<body>
<form>
<input type="button" value="Start count!" onClick="doTimer()">
<input type="text" id="txt">
<input type="button" value="Stop count!" onClick="stopCount()">
</form>
</body>
</html>

JavaScript Form Validation

previousnext

JavaScript Form Validation

JavaScript can be used to validate data in HTML forms before sending off the content to a server.
Form data that typically are checked by a JavaScript could be:
  • has the user left required fields empty?
  • has the user entered a valid e-mail address?
  • has the user entered a valid date?
  • has the user entered text in a numeric field?

Required Fields

The function below checks if a required field has been left empty. If the required field is blank, an alert box alerts a message and the function returns false. If a value is entered, the function returns true (means that data is OK):
function validate_required(field,alerttxt)
{
with (field)
  {
  if (value==null||value=="")
    {
    alert(alerttxt);return false;
    }
  else
    {
    return true;
    }
  }
}
The entire script, with the HTML form could look something like this:
<html>
<head>
<script type="text/javascript">
function validate_required(field,alerttxt)
{
with (field)
  {
  if (value==null||value=="")
    {
    alert(alerttxt);return false;
    }
  else
    {
    return true;
    }
  }
}

function validate_form(thisform)
{
with (thisform)
  {
  if (validate_required(email,"Email must be filled out!")==false)
  {email.focus();return false;}
  }
}
</script>
</head>

<body>
<form action="submit.htm" onsubmit="return validate_form(this)" method="post">
Email: <input type="text" name="email" size="30">
<input type="submit" value="Submit">
</form>
</body>

</html>


E-mail Validation

The function below checks if the content has the general syntax of an email.
This means that the input data must contain at least an @ sign and a dot (.). Also, the @ must not be the first character of the email address, and the last dot must at least be one character after the @ sign:
function validate_email(field,alerttxt)
{
with (field)
  {
  apos=value.indexOf("@");
  dotpos=value.lastIndexOf(".");
  if (apos<1||dotpos-apos<2)
    {alert(alerttxt);return false;}
  else {return true;}
  }
}
The entire script, with the HTML form could look something like this:
<html>
<head>
<script type="text/javascript">
function validate_email(field,alerttxt)
{
with (field)
  {
  apos=value.indexOf("@");
  dotpos=value.lastIndexOf(".");
  if (apos<1||dotpos-apos<2)
    {alert(alerttxt);return false;}
  else {return true;}
  }
}

function validate_form(thisform)
{
with (thisform)
  {
  if (validate_email(email,"Not a valid e-mail address!")==false)
    {email.focus();return false;}
  }
}
</script>
</head>

<body>
<form action="submit.htm" onsubmit="return validate_form(this);" method="post">
Email: <input type="text" name="email" size="30">
<input type="submit" value="Submit">
</form>
</body>

</html>


Javascript examples

<html>
<head>
<script type="text/javascript">
function displaymessage()
{
alert("Hello World!");
}
</script>
</head>

<body>
<form>
<input type="button" value="Click me!" onClick="displaymessage()" />
</form>

<p>By pressing the button above, a function will be called. The function will alert a message.</p>

</body>
</html>

<html>
<head>
<script type="text/javascript">

function funName(n)
{
txt=n.value;
            if(txt.length<6)
            {
                        alert("please enter the min. 6 characters  ");
            }
}
function funTel(n)
{txt=n.value;
            if(txt.length<10)
            {
                        alert("please enter the min. 10 numbers ");
            }
}
function funMTel(n)
{
txt=n.value;
            if(txt.length<10)
            {
                        alert("please enter the  min. 10 numbers  ");
            }
}
function funMail(n)
{
txt=n.value;
            if(txt.indexOf('@')==-1 && txt.indexOf('.')==-1)
            {
                        alert("please enter @ sign or .sign");
            }
}
function funpassword(n)
{
txt=n.value;
            if(txt.length<6)
            {
                        alert("please enter the min. 6 characters  ");
            }
}


</script>
<title> my home page</title>
</head>
<body background="images/ss.jpg" text="#000000">
<form action="show.php" name="registration" method="post">

<h1><center>
Registration form
</center></h1>

<HR WIDTH="75%" COLOR="#FF0000" SIZE="4">




<tr><th><p>Personal information</p>
  <p>&nbsp;</p></th>

</tr>
<tr><td>Name</td><td><input name="name" input type="text" value=""   onblur="funName(this)"></td></tr>

<tr><td>Father's Name</td><td><input name="fathername"  type="text" value=""  onBlur="funName(this)"></td></tr>

<tr><td>address</td><td><input type="text" input name="address" value="" onBlur="funName(this)"></td></tr></br>

<tr><td>teleno.</td><td><input type="text" input name="teleno" value="" maxlength="10"  onBlur="funTel(this)"></td></tr>

<tr><td>mobile no.</td><td><input type="text" input name="mobileno" value="" maxlength="10" onBlur="funMTel(this)" ></td></tr>
<tr>
  <td>Email Id: </td>
  <td><INPUT name="email" input type="text" value="" size="10" onBlur="funMail(this)"></td></tr>
  <tr> <td>Password:</td>
  <td><input name="password" input type="password" value="" size="10" onBlur="funpassword(this)"></td></tr>

<tr> <td>Re enter Password:</td>
  <td><input name="repassword" input type="password" value="" size="10"></td></tr>
<input type="submit" name="submit"  value="Submit"/>

</form>
</body>
</html>

<html>
<head>
<script type="text/javascript">
function myfunction(txt)
{
alert(txt);
}
</script>
</head>

<body>
<form>
<input type="button"
onclick="myfunction('Good Morning!')"
value="In the Morning">

<input type="button"
onclick="myfunction('Good Evening!')"
value="In the Evening">
</form>

<p>
When you click on one of the buttons, a function will be called. The function will alert
the argument that is passed to it.
</p>

</body>
</html>


// JavaScript Document<html>
<head>
<script type="text/javascript">
function show_prompt()
{
var name=prompt("Please enter your name","harry poter");
if (name!=null && name!="")
  {
  document.write("Hello " + name + "! How are you today?");
  document.write("i am fine... , how r uu.");
  }
  }
</script>
</head>
<body>

<input type="button" onClick="show_prompt()" value="Show a prompt box" />

</body>
</html>


<html>
<head>
<script type="text/javascript">
var c=0;
var t;
function timedCount()
{
document.getElementById('txt').value=c;
c=c+1;
t=setTimeout("timedCount()",1000);
}
</script>
</head>

<body>
<form>
<input type="button" value="Start count!" onClick="timedCount()">
<input type="text" id="txt">
</form>
<p>Click on the button above. The input field will count for ever, starting at 0.</p>
</body>

</html>


<html>
<body>

<script type="text/javascript">

document.write(Math.random());

</script>

</body>
</html>


<html>
<body>

<script type="text/javascript">

document.write(Date());

</script>

</body>
</html>


<html>
<head>
<script type="text/javascript">
function show_confirm()
{
var r=confirm("Press a button");
if (r==true)
  {
  document.write("You pressed OK!");
  }
else
  {
  document.write("You pressed Cancel!");
  }
}
</script>
</head>
<body>

<input type="button" onClick="show_confirm()" value="Show a confirm box" />

</body>
</html>


<html>
<head>
<script type="text/javascript">
function myfunction(txt)
{
alert(txt);
}
</script>
</head>
<body>

<form>
<input type="button" onClick="myfunction('Hello')" value="Call function">
</form>

<p>By pressing the button above, a function will be called with "Hello" as a parameter. The function will alert the parameter.</p>

</body>
</html>


<html>
<head>
<script type="text/javascript">
var c=0;
var t;
function timedCount()
{
document.getElementById('txt').value=c;
c=c+1;
t=setTimeout("timedCount()",1000);
}

function stopCount()
{
clearTimeout(t);
}
</script>
</head>

<body>
<form>
<input type="button" value="Start count!" onClick="timedCount()">
<input type="text" id="txt">
<input type="button" value="Stop count!" onClick="stopCount()">
</form>
<p>
Click on the "Start count!" button above to start the timer. The input field will count forever, starting at 0. Click on the "Stop count!" button to stop the counting.
</p>
</body>

</html>


<html>
<head>
<script type="text/javascript">
function startTime()
{
var today=new Date();
var h=today.getHours();
var m=today.getMinutes();
var s=today.getSeconds();
// add a zero in front of numbers<10
m=checkTime(m);
s=checkTime(s);
document.getElementById('txt').innerHTML=h+":"+m+":"+s;
t=setTimeout('startTime()',500);
}

function checkTime(i)
{
if (i<10)
  {
  i="0" + i;
  }
return i;
}
</script>
</head>

<body onLoad="startTime()">
<div id="txt"></div>
</body>
</html>

The Entire Code

Example

<html>
<head>
<script type="text/javascript">
function mouseOver()
{
document.getElementById("b1").src ="b_blue.gif";
}
function mouseOut()
{
document.getElementById("b1").src ="b_pink.gif";
}
</script>
</head>

<body>
<a href="http://www.w3schools.com" target="_blank">
<img border="0" alt="Visit W3Schools!" src="b_pink.gif" id="b1"
onmouseover="mouseOver()" onmouseout="mouseOut()" /></a>
</body>
</html>

Try it yourself