Saturday, May 11, 2013

JavaScript Switch Statement


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Conditional statements are used to perform different actions based on different conditions.

The JavaScript Switch Statement

Use the switch statement to select one of many blocks of code to be executed.

Syntax

switch(n)
{
case 1:
  execute code block 1
  break;
case 2:
  execute code block 2
  break;
default:
  code to be executed if n is different from case 1 and 2
}
This is how it works: First we have a single expression n (most often a variable), that is evaluated once. The value of the expression is then compared with the values for each case in the structure. If there is a match, the block of code associated with that case is executed. Use break to prevent the code from running into the next case automatically.

Example

<script type="text/javascript">
//You will receive a different greeting based
//on what day it is. Note that Sunday=0,
//Monday=1, Tuesday=2, etc.

var d=new Date();
theDay=d.getDay();
switch (theDay)
{
case 5:
  document.write("Finally Friday");
  break;
case 6:
  document.write("Super Saturday");
  break;
case 0:
  document.write("Sleepy Sunday");
  break;
default:
  document.write("I'm looking forward to this weekend!");
}
</script>

Try it yourself


previousnextJavaScript Popup Boxes

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JavaScript has three kind of popup boxes: Alert box, Confirm box, and Prompt box.

Alert Box

An alert box is often used if you want to make sure information comes through to the user.
When an alert box pops up, the user will have to click "OK" to proceed.

Syntax

alert("sometext");

Example

<html>
<head>
<script type="text/javascript">
function show_alert()
{
alert("I am an alert box!");
}
</script>
</head>
<body>

<input type="button" onclick="show_alert()" value="Show alert box" />

</body>
</html>

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Confirm Box

A confirm box is often used if you want the user to verify or accept something.
When a confirm box pops up, the user will have to click either "OK" or "Cancel" to proceed.
If the user clicks "OK", the box returns true. If the user clicks "Cancel", the box returns false.

Syntax

confirm("sometext");

Example

<html>
<head>
<script type="text/javascript">
function show_confirm()
{
var r=confirm("Press a button");
if (r==true)
  {
  document.write("You pressed OK!");
  }
else
  {
  document.write("You pressed Cancel!");
  }
}
</script>
</head>
<body>

<input type="button" onclick="show_confirm()" value="Show confirm box" />

</body>
</html>

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Prompt Box

A prompt box is often used if you want the user to input a value before entering a page.
When a prompt box pops up, the user will have to click either "OK" or "Cancel" to proceed after entering an input value.
If the user clicks "OK" the box returns the input value. If the user clicks "Cancel" the box returns null.

Syntax

prompt("sometext","defaultvalue");

Example

<html>
<head>
<script type="text/javascript">
function show_prompt()
{
var name=prompt("Please enter your name","Harry Potter");
if (name!=null && name!="")
  {
  document.write("Hello " + name + "! How are you today?");
  }
}
</script>
</head>
<body>

<input type="button" onclick="show_prompt()" value="Show prompt box" />

</body>
</html>

Try it yourself

JavaScript Functions

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A function will be executed by an event or by a call to the function.

JavaScript Functions

To keep the browser from executing a script when the page loads, you can put your script into a function.
A function contains code that will be executed by an event or by a call to the function.
You may call a function from anywhere within a page (or even from other pages if the function is embedded in an external .js file).
Functions can be defined both in the <head> and in the <body> section of a document. However, to assure that a function is read/loaded by the browser before it is called, it could be wise to put functions in the <head> section.

How to Define a Function

Syntax

function functionname(var1,var2,...,varX)
{
some code
}
The parameters var1, var2, etc. are variables or values passed into the function. The { and the } defines the start and end of the function.
Note: A function with no parameters must include the parentheses () after the function name.
Note: Do not forget about the importance of capitals in JavaScript! The word function must be written in lowercase letters, otherwise a JavaScript error occurs! Also note that you must call a function with the exact same capitals as in the function name.

JavaScript Function Example

Example

<html>
<head>
<script type="text/javascript">
function displaymessage()
{
alert("Hello World!");
}
</script>
</head>

<body>
<form>
<input type="button" value="Click me!" onclick="displaymessage()" />
</form>
</body>
</html>

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If the line: alert("Hello world!!") in the example above had not been put within a function, it would have been executed as soon as the line was loaded. Now, the script is not executed before a user hits the input button. The function displaymessage() will be executed if the input button is clicked.
You will learn more about JavaScript events in the JS Events chapter.

The return Statement

The return statement is used to specify the value that is returned from the function.
So, functions that are going to return a value must use the return statement.
The example below returns the product of two numbers (a and b):

Example

<html>
<head>
<script type="text/javascript">
function product(a,b)
{
return a*b;
}
</script>
</head>

<body>
<script type="text/javascript">
document.write(product(4,3));
</script>

</body>
</html>

Try it yourself


The Lifetime of JavaScript Variables

If you declare a variable within a function, the variable can only be accessed within that function. When you exit the function, the variable is destroyed. These variables are called local variables. You can have local variables with the same name in different functions, because each is recognized only by the function in which it is declared.
If you declare a variable outside a function, all the functions on your page can access it. The lifetime of these variables starts when they are declared, and ends when the page is closed.

JavaScript For Loop

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Loops execute a block of code a specified number of times, or while a specified condition is true.

JavaScript Loops

Often when you write code, you want the same block of code to run over and over again in a row. Instead of adding several almost equal lines in a script we can use loops to perform a task like this.
In JavaScript, there are two different kind of loops:
  • for - loops through a block of code a specified number of times
  • while - loops through a block of code while a specified condition is true

The for Loop

The for loop is used when you know in advance how many times the script should run.

Syntax

for (var=startvalue;var<=endvalue;var=var+increment)
{
code to be executed
}

Example

The example below defines a loop that starts with i=0. The loop will continue to run as long as i is less than, or equal to 5. i will increase by 1 each time the loop runs.
Note: The increment parameter could also be negative, and the <= could be any comparing statement.

Example

<html>
<body>
<script type="text/javascript">
var i=0;
for (i=0;i<=5;i++)
{
document.write("The number is " + i);
document.write("<br />");
}
</script>
</body>
</html>

Try it yourself


The while loop

The while loop will be explained in the next chapter.

JavaScript While Loop

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Loops execute a block of code a specified number of times, or while a specified condition is true.

The while Loop

The while loop loops through a block of code while a specified condition is true.

Syntax

while (var<=endvalue)
  {
  code to be executed
  }
Note: The <= could be any comparing statement.

Example

The example below defines a loop that starts with i=0. The loop will continue to run as long as i is less than, or equal to 5. i will increase by 1 each time the loop runs:

Example

<html>
<body>
<script type="text/javascript">
var i=0;
while (i<=5)
  {
  document.write("The number is " + i);
  document.write("<br />");
  i++;
  }
</script>
</body>
</html>

Try it yourself


The do...while Loop

The do...while loop is a variant of the while loop. This loop will execute the block of code ONCE, and then it will repeat the loop as long as the specified condition is true.

Syntax

do
  {
  code to be executed
 
}
while (var<=endvalue);

Example

The example below uses a do...while loop. The do...while loop will always be executed at least once, even if the condition is false, because the statements are executed before the condition is tested:

Example

<html>
<body>
<script type="text/javascript">
var i=0;
do
  {
  document.write("The number is " + i);
  document.write("<br />");
  i++;
  }
while (i<=5);
</script>
</body>
</html>

The break Statement

The break statement will break the loop and continue executing the code that follows after the loop (if any).

Example

<html>
<body>
<script type="text/javascript">
var i=0;
for (i=0;i<=10;i++)
  {
  if (i==3)
    {
    break;
    }
  document.write("The number is " + i);
  document.write("<br />");
  }
</script>
</body>
</html>

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The continue Statement

The continue statement will break the current loop and continue with the next value.

Example

<html>
<body>
<script type="text/javascript">
var i=0
for (i=0;i<=10;i++)
  {
  if (i==3)
    {
    continue;
    }
  document.write("The number is " + i);
  document.write("<br />");
  }
</script>
</body>
</html>

Try it yourself

JavaScript Animation

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With JavaScript we can create animated images.

JavaScript Animation

It is possible to use JavaScript to create animated images.
The trick is to let a JavaScript change between different images on different events.
In the following example we will add an image that should act as a link button on a web page. We will then add an onMouseOver event and an onMouseOut event that will run two JavaScript functions that will change between the images.

The HTML Code

The HTML code looks like this:
<a href="http://www.w3schools.com" target="_blank">
<img border="0" alt="Visit W3Schools!" src="b_pink.gif" id="b1"
onmouseOver="mouseOver()" onmouseOut="mouseOut()" /></a>
Note that we have given the image an id, to make it possible for a JavaScript to address it later.
The onMouseOver event tells the browser that once a mouse is rolled over the image, the browser should execute a function that will replace the image with another image.
The onMouseOut event tells the browser that once a mouse is rolled away from the image, another JavaScript function should be executed. This function will insert the original image again.

The JavaScript Code

The changing between the images is done with the following JavaScript:
<script type="text/javascript">
function mouseOver()
{
document.getElementById("b1").src ="b_blue.gif";
}
function mouseOut()
{
document.getElementById("b1").src ="b_pink.gif";
}
</script>
The function mouseOver() causes the image to shift to "b_blue.gif".
The function mouseOut() causes the image to shift to "b_pink.gif".

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